


For larger, more noticeable objects, like walls and focus pieces, use 20 maps. Use smaller values, such as a 256 or a 512 map for smaller objects. Textures are critical as you set up a material. The drawback is that it consumes more resources from your machine – especially if you’re dealing with a larger scene, it could take a significant hit in your performance if not managed carefully. Default is “128.” If you choose, you can adjust this to a maximum of “1024,” which provides sharper reflections and an overall better result. Under the rendering tab inside UE4’s project settings, always check the reflection value. Additionally, you must be careful to avoid overlooking the reflection value inside the project settings. It’s also important to use the right roughness and specular values for each object to compliment your light set-up. Lighting and the reflection values for each material play a significant role in creating realism.

Doing this creates natural light in your interior scene from an exterior light source. It’s also important to take note to add Lightmass Portals in any window/opening you have from an interior scene. Indirect Light Bounces are also very important, especially if you have interior scenes, since it allows light to bounce naturally from any light sources. 3, especially if you need to produce something quickly. This will take the most time during light builds. Our static lighting level scale is set to 0.1, which is the lowest number you could use to make your lights and shadows sharper. A lower number, meanwhile, means the opposite. A higher number means a lower graphic quality for your scene. The Static Lighting Level Scale has a default value of one. Here’s an example of the ideal lightmass setting we typically use: Be aware that adjusting the values may impact build times. The Lightmass settings under UE4’s World Settings have a massive impact on how realistic your scene could look. More importantly, though, it lends a sense of realism, especially when it’s done right. One of the most critical factors is lighting. Many factors make a scene look good inside Unreal Engine 4.
UNREAL ENGINE 4 TUTORIALS HOW TO
Today, we’re going to offer a brief tutorial on how to use Unreal Engine 4 to its full potential. Thanks to its powerful and multifaceted functions, this tool stands out as one of the best for improving your materials and creating the outcome you want. Fortunately, it doesn’t have to be this way. If you’re using Unreal Engine 4 to improve your scenes, you know the program can feel a bit like a maze.
